I made a stylized environment themed around a capybara house. The purpose of this project was to learn how to make stylized landscapes in Unreal Engine 5. Throughout this project, I learned many techniques such as making stylized textures in Substance Designer, using Runtime Virtual Textures, z-up moss, and other interesting shader tricks, as well as learning a bit of Niagara for stylised wind trails, falling leaves, and smoke. I also made trim sheets purely within Substance Designer.
Work In Progress
Roof Material
Wall Damage Mask Material
Landscape