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Stylized Capybara House

I made a stylized environment themed around a capybara house. The purpose of this project was to learn how to make stylized landscapes in Unreal Engine 5. Throughout this project, I learned many techniques such as making stylized textures in Substance Designer, using Runtime Virtual Textures, z-up moss, and other interesting shader tricks, as well as learning a bit of Niagara for stylised wind trails, falling leaves, and smoke. I also made trim sheets purely within Substance Designer.

Work In Progress

Roof Material

Wall Damage Mask Material

Landscape